Blockchain Galaxy Game Enables Players to Build Spaceships, Buy Virtual Planets For Crypto

The blockchain game developer 0xGames has announced the continuation of its popular blockchain-based 0xUniverse game. 0xUniverse: Battleships — or 0xBattleships, for short — was developed together with HeroCraft. This company has 16 years of experience in developing and publishing the games for iOS, Android and Windows Phone devices, as well as PC and social networks. Based in Russia, HeroCraft has worldwide distribution in 15 languages.

New game features

0xUniverse is the game that is powered by the Ethereum blockchain. In its first part, released at the end of June 2018, players are encouraged to be a space explorer, colonizing planets in a 3D-rendered galaxy. They can explore planets or buy them using blockchain technology. 0xBattleships comes with a new challenge. This time, players have to protect inhabitants of the virtual Galaxy from a new threat — a mysterious cult of the Void God, famous for its villainy.

The resistance to the enemy requires the players to construct their own powerful battleship with various modules that are stored on the blockchain. The modules, which are non-fungible tokens, are the most important part of the game. Players can own lasers, force shields, physical armor, energy generators, engines, etc. — selling them or buying from other players in an auction.

Blockchain galaxy as a debut creation

0xGames appeared with its debut game 0xUniverse in June 2018. The international team got together in November 2017. Its members believed in the good prospects of the blockchain gaming market, so they started to develop their own product: 0xUniverse — a new game based on smart contracts. It took them six months to create the blockchain galaxy before it was ready to release in early June. However, 0xGames claims that the beta testing on Rinkeby drew the attention of many users to the game. Due to the high interest and multiple requests of devoted fans, 0xGames agreed to postpone the release of 0xUniverse and open a presale for planets, the company says. The players bought 223 (67 percent) auctioned planets, the largest purchase was more than $8,000.

According to the roadmap revealed in June 2018, 0xGames is planning to develop its blockchain galaxy and create more games based on 0xUniverse, making an entire series.

The history of crypto gaming

Crypto-based games got attention after the launching of CryptoKitties in November 2017. This blockchain-based trading game popularized crypto collectibles — special digital assets. Players were offered the use of the Ethereum blockchain for trading and proving their ownership of the titular crypto-cats. CryptoKitties inspired other game developers, including 0xGames, to work on their own products based on the same technology. As the result, a few months later, an estimated 70 percent of all Ethereum DApps were similar games.

However, crypto-based games had a history before CryptoKitties were released. The first ‘crypto-game’ was Dragon’s Tale, launched in July 2013. In Dragon’s Tale, players could use actual Bitcoin to stake as a virtual gambling chip.

Another early attempt at a crypto-game was Huntercoin (2013), which used Namecoin blockchain technology. Players could mine the game’s own cryptocurrency by finding its coins. Both Huntercoin and Dragon’s Tale showed that games could be run without the control of a centralized server.

The real breakthrough was built upon in 2017, when real-time strategy game Beyond the Void was launched. It used the Ethereum blockchain to run its own Nexium (NXC) cryptocurrency — the one that would later become popular because of  CryptoKitties.

 

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Blockchain Startup Enables Litecoin Transactions via Telegram Messenger

Litecoin (LTC) transactions are now available via encrypted messenger app Telegram, Litecoin founder Charlie Lee tweeted today, Aug. 9.

The new Litecoin feature Lite.im was developed by blockchain startup Zulu Republic. Based in Zug, Switzerland, the firm develops decentralized applications (DApps) and “is an ecosystem of digital platforms built on the Ethereum (ETH) blockchain.”

According to a Zulu blog post, the new Litecoin feature will enable users to use Litecoin services with text queries via Zulu’s backend LTC API system. Zulu stressed that private key data is not managed by the the company, and instead secured with RSA encryption and the user’s private password.

In the announcement, Zulu said that Lite.im will first be rolled out on the Telegram  messenger app, “the most secure messenger in the world,” adding that the app provides privacy that is “built in by default.” Lite.im will allow users to send commands to check their current LTC balance and send LTC to a wallet or an email address.

In the future, the company aims to introduce LTC transactions via text messages (SMS) to enable operations on the Litecoin blockchain for customers with poor internet connection. The startup states that, out of the 64 percent of the global population that owns a mobile phone, only 33 percent have a smartphone with internet connection.

Zulu stressed the decentralized nature of the upcoming feature, saying that it is targeting countries where “internet connectivity is scarce, where the web is censored by autocratic regimes, and where large segments of the population are marginalized by the conventional financial system.”

The statement also says that users will be able to send Litecoin “to those who don’t already have a Litecoin wallet, or to those whose wallet address you don’t know, even if the recipient has no idea how to use cryptocurrency.”

Currently the seventh largest cryptocurrency by market capitalization, Litecoin is an open-source project that was released in 2017. The basic idea of the digital currency is to provide faster and cheaper transactions than those of major cryptocurrency Bitcoin (BTC). LTC is trading around $64 at press time, having seen its all-time high of $351 in December 2017, according to Cointelegraph’s Litecoin price index.



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Russian IT Giant Mail.Ru Enables Bitcoin and Bitcoin Cash Payments

One of the biggest Russian IT holdings, Mail.Ru Group, is allowing advertisers and the owners of advertising sites to pay and be paid with cryptocurrencies on the advertisement platform myTarget.

Mail.Ru Group is the worldwide technology company which unites three big social networks Vkontakte, Odnoklassniki and My World; ICQ messenger; mobile ads service Youla; popular online games Warface, Allods Online, Armored Warfare and Skyforge; food delivery platform Delivery Club; and ridesharing service Beepcar.

The myTarget platform helps advertising parties purchase and place ads on Mail.Ru properties. It also allows owners of sites to earn money by having ads displayed on their pages.

Using BitPay, bitcoin and bitcoin cash can be used to pay on Mail.Ru as well as on social networks Odnoklassniki and Vkontakte. Odnoklassniki is one of the oldest social networks in Eastern Europe with more than 45 million users. It is especially popular among 30 to 55 year olds. Vkontakte, “The Russian Facebook,” is the most popular social network in Europe with more than 80 million active users and about 460 million registered users. It’s translated into 90 languages but is most popular among Russian-speaking users.

Dmitry Sergeev, the first deputy chief director of Mail.Ru Group said in a statement: “We tend to give our clients maximum opportunities for their business development. The myTarget platform will become a starting point for the ecosystem, which will develop in the future and include other products of Mail.Ru Group, including gaming projects.”

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